using UnityEngine;
using System.Collections.Generic;


namespace Framework.UI
{
    public class UIPanelGroup : MonoBehaviour
    {
        private readonly Stack<UIPanel> panelStack = new();
        
        [SerializeField, ReadOnly] WrappedDict<string, UIPanel> panels = new();

        public void RegisterPanel(UIPanel panel)
        {
            
        }
    }
}